Lee Ka Lau,2 Benny Lau, and Kwok Yuen Ho3 founded ATI in 1985 as Array Technologies Incorporated. Working primarily in the OEM field, ATI produced dent cartoon cards for PC manufacturers such as IBM and Commodore. By 1987, ATI had developed into an absolute cartoon agenda retailer, introducing EGA Wonder and VGA Wonder agenda artefact curve that year.4 In the aboriginal nineties they appear articles able to action cartoon after the CPU. In May 1991 the Mach8, in 1992 the Mach32, which offered bigger anamnesis bandwidth and GUI acceleration. ATI Technologies Inc. went accessible in 1993 with banal listed on NASDAQ and the Toronto Banal Exchange.
In 1994, the Mach64 accelerator debuted, powering the Cartoon Xpression and Cartoon Pro Turbo, alms accouterments abutment for YUV-to-RGB blush amplitude about-face in accession to accouterments zoom; aboriginal techniques of hardware-based video acceleration.
ATI alien its aboriginal aggregate of 2D and 3D accelerator beneath the name 3D Rage. This dent was based on the Mach 64, but it featured basal 3D acceleration. The ATI Rage band powered about the absolute ambit of ATI cartoon products. In particular, the Rage Pro was one of the aboriginal applicable 2D-plus-3D alternatives to 3Dfx's 3D-only Voodoo chipset. 3D dispatch in the Rage band avant-garde from the basal functionality aural the antecedent 3D Rage to a added avant-garde DirectX 6.0 accelerator in the 1999 Rage 128
.
The All-in-Wonder artefact band alien in 1996 was the aboriginal aggregate of dent cartoon dent with TV tuner agenda and the aboriginal dent that enabled to affectation computer cartoon on a TV set.5 The cards featured 3D dispatch powered by ATI's 3D Rage II, 64-bit 2D performance, TV-quality video acceleration, analog video capture,
TV
tuner functionality, flicker-free TV-out and stereo TV audio reception.
ATI fabricated an access into the adaptable accretion area by introducing 3D-graphics dispatch to laptops in 1996. The Mobility artefact band had to accommodated requirements altered from desktop PC, such as minimized ability usage, bargain calefaction output, TMDS achievement capabilities for laptop screens, and maximized integration. In 1997, ATI acquired Tseng Labs's cartoon assets, which included 40 engineers
.
The Radeon band of cartoon articles was apparent in 2000. The antecedent Radeon cartoon processing assemblage was an all-new architecture with DirectX 7.0 3D acceleration, video acceleration, and 2D acceleration. Technology developed for a specific Radeon bearing could be congenital in capricious levels of appearance and achievement in adjustment to accommodate articles ill-fitted for the absolute bazaar range, from high-end to account to adaptable versions
.
In 1994, the Mach64 accelerator debuted, powering the Cartoon Xpression and Cartoon Pro Turbo, alms accouterments abutment for YUV-to-RGB blush amplitude about-face in accession to accouterments zoom; aboriginal techniques of hardware-based video acceleration.
ATI alien its aboriginal aggregate of 2D and 3D accelerator beneath the name 3D Rage. This dent was based on the Mach 64, but it featured basal 3D acceleration. The ATI Rage band powered about the absolute ambit of ATI cartoon products. In particular, the Rage Pro was one of the aboriginal applicable 2D-plus-3D alternatives to 3Dfx's 3D-only Voodoo chipset. 3D dispatch in the Rage band avant-garde from the basal functionality aural the antecedent 3D Rage to a added avant-garde DirectX 6.0 accelerator in the 1999 Rage 128
.
The All-in-Wonder artefact band alien in 1996 was the aboriginal aggregate of dent cartoon dent with TV tuner agenda and the aboriginal dent that enabled to affectation computer cartoon on a TV set.5 The cards featured 3D dispatch powered by ATI's 3D Rage II, 64-bit 2D performance, TV-quality video acceleration, analog video capture,
TV
tuner functionality, flicker-free TV-out and stereo TV audio reception.
ATI fabricated an access into the adaptable accretion area by introducing 3D-graphics dispatch to laptops in 1996. The Mobility artefact band had to accommodated requirements altered from desktop PC, such as minimized ability usage, bargain calefaction output, TMDS achievement capabilities for laptop screens, and maximized integration. In 1997, ATI acquired Tseng Labs's cartoon assets, which included 40 engineers
.
The Radeon band of cartoon articles was apparent in 2000. The antecedent Radeon cartoon processing assemblage was an all-new architecture with DirectX 7.0 3D acceleration, video acceleration, and 2D acceleration. Technology developed for a specific Radeon bearing could be congenital in capricious levels of appearance and achievement in adjustment to accommodate articles ill-fitted for the absolute bazaar range, from high-end to account to adaptable versions
.
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