Sunday, 18 March 2012

Console graphics products

Flipper – The Nintendo GameCube (codenamed "dolphin" during production) contains a 3D accelerator developed by ArtX, Inc, a aggregation acquired by ATI during the development of the GPU. Flipper was agnate in adequacy to a Direct3D 7 accelerator chip. It consisted of four apprehension pipelines, with accouterments T&L, and some bound pixel shader support. Innovatively the dent has 3 MiB of anchored 1T-SRAM for use as ultra-fast low-latency (6.2 ns) arrangement and framebuffer/Z-buffer accumulator acceptance 10.4 GB/second bandwidth (extremely fast for the time). Flipper was advised by associates of the Nintendo 64 Reality Coprocessor aggregation who confused from SGI. The Flipper aggregation went on to accept a above duke in the development of the Radeon 9700.

Xenos – Microsoft's Xbox 360 video bold animate contains a custom cartoon dent produced by ATI, accepted as "R500", "C1", or added generally as Xenos. Some of these appearance accommodate the anchored DRAM (eDRAM). The Xenos additionally appearance the “True Unified Shader Architecture” which dynamically endless and balances pixel and acme processing amidst a coffer of analogously able processing units. This differs abundantly from past-generations PC cartoon chips that accept abstracted banks of processors advised for their alone assignment (vertex/fragment). Another affection presented in Xenos is the accouterments apparent arrangement to bisect a apparent into abate triangles, agnate to TruForm in agreement of functionality, which is an avant-garde affection as it is not presented alike in the DirectX 10 specification. The contempo bearing Radeon R600 GPU amount affiliated best of the appearance presented in Xenos, except eDRAM.

Hollywood – Successor to Flipper. Part of Nintendo's gaming console, Wii.

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